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coen490 Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
_game_data
_kills
_message
_minimap
_packetData
_sound_t
BoundedValue
BoundedValueWithCenter
CAngle
CBlast
CBlockBuilding
CCamera
CControllerSingleton
Keeps track of program state, and notifies necessary classes when it changes
CCTF
CCursor
CDeathmatch
CDebugger
CDynamicElement
CEngine
CExplosion
CFPS
CGame
CGameInputHandler
CGameManager
CGenericBuilding
CGUI
CHoverCraft
CHoverTank
CInGameScreen
CInputHandler
CMachineGun
CMGBlast
CMGFire
CNetworkManager
CNetworkManager is the main class that wraps all networking functionalities
CNMConnection
CNMGame
Represents a game over the network
CNMNetInterface
NetInterface overloaded
CNMPlayer
CNMProjectile
CPlasmaBlast
CPlasmaBolt
CPlasmaCannon
CPlayer
CPosition
CProjectile
CProjectileWeapon
CScreen
CSingleton< T >
The CSingleton class is a template class for creating singleton objects
CSoundManagerSingleton
CSpawnPoint
CStaticElement
CTerrain
CTerrainSection
CText
CTexturizerSingleton
CTimer
Used to measure time intervals
CUtility
CWall
Element
EventConnection
EventPacketNotify
TNL::GhostConnection
TNL::GhostConnection::GhostPacketNotify
Notify structure attached to each packet with information about the ghost updates in the packet
TNL::GhostConnection::GhostRef
TNL::GhostInfo
Each
GhostInfo
structure tracks the state of a single NetObject's ghost for a single
GhostConnection
TNL::NetInterface
TNL::NetInterface::DelaySendPacket
TNL::NetObject
TNL::NetObjectRPCEvent
NMPosition
NMProjectileState
Object
RPCEvent
segment_s
Tank
Unit
Weapon
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